
There is a solution I will mention in my own thread. I understand it works in the reverse direction (using XIM converters and whatnot), PC do not have this - therefore anyone worse than the console audience suffer. It artificially inflates the skill of worse players (see below): I will eventually be writing a thread discussing all the design changes that should be made (if the devs would like to read that instead).Īs for your comment - yes, there is never going to be an implementation of aim assist that is fair.Īim assist brings the skill range up, without affecting the ceiling much (so everyone is fair game). This is so problematic for the community because it makes it even more difficult for players to recognize these hacks in the Killcam.Devs, contact me, not an enormous work needs to be done, hear me out. The only difference is that with Soft Aim the weapon is automatically fired when the crosshair is over an enemy, while with Silent Aim your bullets are more or less magnetically attracted to the enemy but you still need to manually fire. The hacking players move like normal and aim like normal.

So both hacks are specific types of aimbots that are particularly inconspicuous as they do not automatically lock onto players. Silent Aim is now a thing - get ready to have the game destroyed even harder by cheaters in the next couple of days from CODWarzone


Basically it turns your opponents in bullet magnets.

So if you shoot in the approximate direction of an enemy, the bullets will still hit. In contrast to normal aimbots, the crosshairs are not jerked onto the opponent, but the bullets are still sent to the next best opponent in the field of view. As with the Soft Aim, the player can move and aim normally, but he has to pull the trigger himself. Silent Aim in Warzone basically gives the hacker magnetic bullets.
